AI Insights · Timothy · January 2024
Top 5 Tennis Games on Android in Central America: Q4 2023 Performance
Discover the performance trends of the top 5 tennis games on Android in Central America for Q4 2023, highlighting weekly downloads, revenue, and active users.
In Q4 2023, the top 5 tennis games on Android in Central America showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance:
Tennis Clash: Multiplayer Game from Wildlife Studios experienced fluctuating weekly downloads, peaking at around 10.7K in early November. Its weekly revenue saw minor variations, reaching approximately $1.3K at the end of September and maintaining around $1K towards the end of December. The game’s weekly active users showed a peak in early October at around 96.1K, with a slight decline towards the end of the quarter, settling at approximately 75.1K.
3D Tennis by Mouse Games had consistent weekly downloads, hovering around 800, with a slight increase to 900 in mid-October. The active users remained stable, fluctuating between 1.9K and 2.1K throughout the quarter. This game did not generate any weekly revenue during this period.
Tennis Arena from Helium9 Games had a steady increase in weekly downloads, peaking at 920 in late October. The weekly revenue showed a slight rise towards the end of December, reaching around $128. The weekly active users for this game peaked at approximately 2K in late October and then saw a slight decline, ending the quarter with around 1.5K users.
Mini Tennis: Perfect Smash by Miniclip.com experienced a high in weekly downloads at 1.3K at the end of September, with numbers fluctuating throughout the quarter. Weekly revenue peaked at $248 in late October, though it saw a decline towards the end of December. The active users for this game peaked at approximately 31.6K in early December, maintaining around 25K towards the end of the quarter.
Virtua Tennis Challenge from SEGA showed a steady increase in weekly downloads, reaching 195 in the last week of December. The game’s weekly revenue was minimal, with the highest being $14 in late October. The weekly active users saw a gradual increase, peaking at 337 in mid-October and ending the quarter with around 333 users.
For more detailed insights and data, visit Sensor Tower.